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Borland C++ Builder Unleashed
Charlie Calvert's Borland, C++Builder Unleashed
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Overview
¡¡¡¡¡¡¡¡¡¡Part I Getting Started
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Chapter 1 Introduction to C++Builder
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Chapter 2 Basic Facts about C++Builder
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Chapter 3 C++Builder and the VCL
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Chapter 4 Events
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Chapter 5 Exceptions
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Chapter 6 Sharing Code Between Delphi and C++Builder
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Chapter 7 Graphics
¡¡¡¡¡¡¡¡¡¡Part II Relational Databases
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Chapter 8 Database Basics and Database Tools
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Chapter 9 Using TTable and TDataSet
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Chapter 10 SQL and the TQuery Object
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Chapter 11 Working with Field Objects
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Chapter 12 Understanding Relational Databases
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Chapter 13 Flat-File, Real-World Databases
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Chapter 14 Sessions and Relational Real-World Databases
¡¡¡¡¡¡¡¡¡¡Part III Client/Server Databases
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Chapter 15 Working with the Local InterBase Server
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Chapter 16 Advanced InterBase Concepts
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Chapter 17 Printing: QuickReport and Related Technologies
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Chapter 18 Working with CASE Tools: Cadet, ER1, and SDesigner
¡¡¡¡¡¡¡¡¡¡Part IV Creating Components
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Chapter 19 Inheritance
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Chapter 20 Encapsulation
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Chapter 21 Polymorphism
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Chapter 22 Creating Descendants of Existing Components
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Chapter 23 Creating Components from Scratch
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Chapter 24 Creating Non-Visual Components
¡¡¡¡¡¡¡¡¡¡Part V Internet and Distributed OLE
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Chapter 25 Using WININET to Create FTP Applications
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Chapter 26 Extending an Internet Server with ISAPI
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Chapter 27 Distributed COM
¡¡¡¡¡¡¡¡¡¡Part VI Win32 and Multimedia
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Chapter 28 Game Programming
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Chapter 29 Game Engines